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StarMagician

42 Game Reviews

3 w/ Responses

Not much to it: you move, you shoot. Medals do not unlock so unless you just want the gameplay, there isn't much being offered.

That said, I do actually like the rate of fire and the sounds. It could do well with more unique visuals and music, but overall there is some potential here.

This is a fun little game that offers interesting ways to work through levels, but it gets frustrating with dark levels that require trial and error.
You can complete the game just fine, but unfortunately the experimental blue boss is truly bugged. It soft locks on stage 3.
Other than that, this was an enjoyable experience.

RIP Francisco Munguía Villalta; your art made us laugh and made Newgrounds just that much brighter. You will always be missed.

Word of advice: when playing the Cake Cat mission, get the Rasta Coins and Peace & Love first.

The key to the chest is in the pool - IF YOU UNLOCK THE CHEST AND LEAVE THE STORE BEFORE PURCHASING PET FOOD, THE KEY DOES NOT RESPAWN - you cannot complete the game, even after respawning, restarting, and clearing history/cache/etc.
There were some other bugs, too, such as falling through walls, but the game is cute and enjoyable if you are careful with it.

RIP Francisco Munguía Villalta; some games were janky, but you brought joy to both your community and ours through your art and humor. You will be missed. <3

For anybody wondering, it really starts lagging at around 1500 or so. Even with an autoclicker, it takes ~15 hours to complete.
The end just says "The End LMAO."

MAXED OUT MEDAL DOES NOT UNLOCK, so there is really no point in entertaining this.

You get 1/2 a star because it opens and runs. Congrats, but unless it was on purpose try to improve on optimization and maybe test the game before posting.

It's fun, but there are too many problems to fully enjoy this game.
First of all, the controls are not very intuitive. It is playable, but there is never any indication of where to click (except for the first two enemies). This is a huge problem because the character moves so slowly between action segments. For example, I had to replay the section with two zombies at least 15 times, each repeating the scene where one drops down and the other comes up from the ground. If I had known that clicking on the second zombie's head was necessary, I could have cut down the deaths here to probably 5 or less. If I knew where to click and could choose to skip the cutscene, this would not be so frustrating.
Furthermore, when I got to the first rotating gear for the second time (after accidentally resetting), I hit it with the shot-hook and nothing happened. Of course it had to be blue, which it was, but after that the shot-hook would go right through it. I once again had to reset.
Overall this game is interesting, but the lack of help, slow cutscenes, and at least one fatal glitch make it a nuisance. I much enjoy your work, but this could use some fixing.

This game was just okay. The premise has been done before, the jumping is a bit glitchy, and it is far too short. It wasn't too difficult, though, so the game has that going for it. I hope the next update is better, but the fact that I look forward to it is a good sign that this game is enjoyable.

This game is not perfect, but it certainly is interesting. The music is catchy but a bit loud. The colors certainly give the world a dead, mechanical feeling, and the open spaces make it seem empty. However, the camera's rotation limit does not give as much scope as it could on the overall feel of the game. Movement is not particularly intuitive, but it does work. Overall this is a well-designed game that only requires a little polish to become perfect.

Speaking of issues, what is everybody talking about when they mention "introduction levels" and "red balls?" When my game starts, the robot is already standing against a wall and ready to move. In fact, I can finish the game in three clicks: moving, going up to the teleporter, and teleporting.

This game was interesting and fun, but the major issue I have and that others seem to have is the Spasticity. I'm sure it was an extremely good idea on paper, but it did not translate well into the game at all. For example, I was unable to finish the part where the wall disappears after nine beats. I played that part for literally more than half an hour, but the character's movements made it impossible to complete. While I believe the inflection of uncontrollable movement fits well with the game, it is important to note that this IS a game. If it is unable to be completed, then generally the idea that prevents this is a fairly bad one. Perhaps if the movement was more in spasms and not in long strides, it would be both more realistic and more enjoyable.
Overall, however, this was a very good game. I look forward to more of your work if you decide to do so!

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Joined on 8/16/09

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